And You Did Nothing
A downloadable experience for Windows
You Watched. You Did Nothing. Now, Your Past is Watching You.
Disclaimer: This game is incomplete right now due to time constraints and team limitations. If you like the foundations you see here, please let us know!
Overview
In this psychological horror experience, you are hunted—not by a monster, but by the weight of your own inaction. As you flee through a decaying city, you relive the tragedies of those you failed to save. Each abandoned building, each alleyway, each empty apartment holds an echo of the past, pulling you into the final moments of someone you left behind.
You were there when they needed help. You looked away.
Now, they are watching.
Key Features
- Survival Horror Meets Psychological Horror – Navigate a collapsing city while avoiding a relentless pursuer that feeds on your guilt.
- Anthology of Regret – Enter key locations to relive the memories of those you abandoned, seeing through their eyes as they struggle to survive.
- The Bystander Effect, Made Horror – Switch between multiple perspectives, controlling passive observers who must choose whether to intervene or turn away.
Controls
- Movement: WASD
- Look Around: Mouse
- Interact: E (Character) / Left Mouse Button (Camera)
- Sprint: Shift
- Pause: Esc
- Drink to Forget: Space Bar
Some controls may change based on the scenario and perspective you are playing.
Credits
Game Directors: Sojourn Studios
Art Director: Sojourn Studios
Programmers: Sojourn Studios, Saotekin
Artists: DeltaPun, Lavi, Sojourn Studios
Narrative Directors: Sojourn Studios, Ryan McLeod, VoidScribe
Writers: VoidScribe
Composers: Ryan McLeod, Matt Heritage
Sound Design: Ryan McLeod, Sojourn Studios, VoidScribe
UI: Saotekin, Sojourn Studios
Project Manager: Sojourn Studios
Acknowledgements
Special thanks to Celestial Studio for helping organize the team for this project.
Assets Used
- Reporter: https://sketchfab.com/3d-models/female-secretary-character-psx-8898a87225604a1fb...
- Cop: https://sketchfab.com/3d-models/cop-character-psx-style-5576b8cbd33343f998c8b86d...
- Architecture: https://sketchfab.com/3d-models/new-york-ps1-style-modular-building-set-12063b94...
- Schoolgirl: https://sketchfab.com/3d-models/psx-ps1-soviet-schoolgirl-fac9534159a54f96be2141...
- Main Character: https://sketchfab.com/3d-models/psx-man-41b0580d4d5c4cc183cfeae523ea0a09#downloa...
- Charlie: https://sketchfab.com/3d-models/character--male-67368ece5a8d47e7aeffbe2253f6bdd5...
- Key: https://sketchfab.com/3d-models/silent-hill-1-meshes-basement-storeroom-key-44f4...
- Apartment Building: https://sketchfab.com/3d-models/psx-apartment-80c8e1b5944e47d7b248535c70280243#d...
- More Buildings: https://sketchfab.com/3d-models/buildings-53fdd165f327434e9a88873253f710a5#downl...
- Roadblock: https://sketchfab.com/3d-models/low-poly-psx-roadblock-3dc96b65ae0c42e881536c2ff...
- PS1 House: https://sketchfab.com/3d-models/ps1-house-beae552a804f45ee94ce9e53c0e25c39#downl...
- Objects Interior(Village) Alpha: https://skfb.ly/oDvHM
Published | 2 days ago |
Status | In development |
Platforms | Windows |
Authors | Sojourn Studios, Kiss_me_now, Saotekin |
Genre | Survival |
Tags | Horror, PSX (PlayStation), Psychological Horror, Retro, Survival Horror |
Download
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Comments
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The game looks really good, and the music is really great, but I couldn't move around.
W and S go forward and backward, but A and D don't go left or right, not sure what I'm missing. :P
Does the character turn in place at all for you when holding A or D? This game uses tank controls (like classic Resident Evil or Silent Hill), so the character can only turn and move forward/backward.
If that's not working for you, my suspicion is a sensitivity issue if the character doesn't turn at all when pressing A or D. I'll debug further if it's still not working for you!
When I press A or D (when not moving), he just seems to be falling, rather than turning. Might be a local issue, not sure. :P
EDIT: I found out that he IS turning, just very very slowly for some reason. :D
Thanks for confirming that! I just made an update on here that should help a bit - if not let me know and I can make it a bit more sensitive! Turns out the turn speed was framerate limited, so switching to a fixed FPS and tuning to that seems to have helped :)
Apologies for that!