This game is great so far from the little I played, but I'm having issues turning the character at times and after I died while listening to the car radio next to the bus, I lost all items upon respawn and none of them respawned into the world.
Were there any specific areas in the level that gave you difficulty turning, or was it more of a random thing? And was that on a controller or with keyboard and mouse?
I’ll have to take a look near that car to see if there’s anything weird happening with collision or anything like that - apologies there. On a side note, do you think I should change it so that the game pauses while looking at notes and listening to audio?
Glad you’re liking it so far! I’ll try getting bug fixes for these issues pushed shortly!
It happened on both controller and keyboard and it happened randomly and then just randomly fixed itself as well or at least there was no connection I saw. There were some odd collision stuff, but nothing I wasn't able to back out of. Pausing while look at notes and listening to audio would be good for gamers, plus it would add to immersion imo since that is what survival horror games did at the time.
That’s too bad that there isn’t a common thread with the turning issues, but I’ll do everything I can to replicate it! Would you be willing to share your CPU/GPU/OS just for reference? Every data point helps with pinpointing this stuff so with that info I should hopefully be able to get some equivalent playtesting done to try replicating it.
And good point! I had left time running when examining things to try driving up tension, but getting killed off-screen while looking at things isn’t going to be a fun experience for anyone. Thank you again for the feedback!
I personally love the fixed angles and tank controls that I miss from old Resident Evil and Silent Hill games. Adding first person limited resource, puzzle solving by means of interactive audio logs and voices, and other potential I can see being added harmoniously leaves me with tons of anticipation for the full game. That webcam feed got me and my friends btw haha
Thanks so much for the awesome feedback! I’m excited to hear that Requiem hit that classic Resident Evil and Silent Hill nostalgia for you—I grew up on those games, so getting that feel right was huge for me. And I’m really glad the limited over-the-shoulder view worked out! I wanted it to feel like a resource you have to think about, so it’s great to hear it clicked with you.
And haha, yes! The webcam twist was one of my favorite things to add, so knowing it got you and your friends makes my day.
As a heads up too, this is my main project now, so a full release is definitely happening! I’m aiming to have it out within the next year (hopefully way sooner), and I’m putting everything into making it even better. Thanks again, and keep an eye out for updates! :)
Thank you! I'm really glad you like the visuals and level design - I'm typically bad at level layouts, but I forced myself to do a better job this time haha
Excellent game! Overall, it had a lot going on for it, the graphics were so good, it really made me feel the PS1 era experience. The audio was fantastic, great game! Would play again!
The developer notes are fictional and written from the perspective of the in-game antagonist (Nate Grayson). The actual developer (me, James Pierce) made this game in a week during the jam period. So no, I didn’t break any rules I promise!
I do understand the confusion - this game is made to be a piece of “unfiction” - a piece of media that pretends to be a real part of history when it’s not. I tried blurring the line between the game and reality as much as possible, so I’ll take your response as proof that it worked :)
I’d really appreciate it if you could revise or delete your comment here - I did do this jam in one week and I don’t want to be penalized when I did nothing wrong. I hope you understand where I’m coming from.
No worries at all! Like I said, I see it as a compliment if anything - I’m honestly happy it was convincing :)
Apologies for spamming you a bit there as well - I was really worried that my hard work would be disqualified over something I didn’t do and that would be devastating.
I don’t have much time for playing other entries tonight, but yours will be first one I play tomorrow! Thank you!
I can totally understand, so no worries at all. I was definitely confused and jumped the gun. I hope you don't hold it against the rest of my team. I'm sorry again. Would love to hear your thoughts. Its really cool actually to see you experimenting with some ARG type elements. Huge respect and its a really good game. I hope your game does well in the jam!
No hard feelings at all! The amount of effort it takes to complete a game jam is insane so I understand where you were coming from. And likewise! I’m looking forward to seeing a full version of yours/whatever other projects you have planned!
← Return to long-lost PS1 demo
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This game is great so far from the little I played, but I'm having issues turning the character at times and after I died while listening to the car radio next to the bus, I lost all items upon respawn and none of them respawned into the world.
Thank you for letting me know about those bugs!
Were there any specific areas in the level that gave you difficulty turning, or was it more of a random thing? And was that on a controller or with keyboard and mouse?
I’ll have to take a look near that car to see if there’s anything weird happening with collision or anything like that - apologies there. On a side note, do you think I should change it so that the game pauses while looking at notes and listening to audio?
Glad you’re liking it so far! I’ll try getting bug fixes for these issues pushed shortly!
It happened on both controller and keyboard and it happened randomly and then just randomly fixed itself as well or at least there was no connection I saw. There were some odd collision stuff, but nothing I wasn't able to back out of. Pausing while look at notes and listening to audio would be good for gamers, plus it would add to immersion imo since that is what survival horror games did at the time.
That’s too bad that there isn’t a common thread with the turning issues, but I’ll do everything I can to replicate it! Would you be willing to share your CPU/GPU/OS just for reference? Every data point helps with pinpointing this stuff so with that info I should hopefully be able to get some equivalent playtesting done to try replicating it.
And good point! I had left time running when examining things to try driving up tension, but getting killed off-screen while looking at things isn’t going to be a fun experience for anyone. Thank you again for the feedback!
I thought this was really cool, it had a lot of moments to like, and there was a moment near the end that honestly shocked me. Good work!
I desperately want more of this!
I personally love the fixed angles and tank controls that I miss from old Resident Evil and Silent Hill games. Adding first person limited resource, puzzle solving by means of interactive audio logs and voices, and other potential I can see being added harmoniously leaves me with tons of anticipation for the full game. That webcam feed got me and my friends btw haha
Keep it up sir!
Thanks so much for the awesome feedback! I’m excited to hear that Requiem hit that classic Resident Evil and Silent Hill nostalgia for you—I grew up on those games, so getting that feel right was huge for me. And I’m really glad the limited over-the-shoulder view worked out! I wanted it to feel like a resource you have to think about, so it’s great to hear it clicked with you.
And haha, yes! The webcam twist was one of my favorite things to add, so knowing it got you and your friends makes my day.
As a heads up too, this is my main project now, so a full release is definitely happening! I’m aiming to have it out within the next year (hopefully way sooner), and I’m putting everything into making it even better. Thanks again, and keep an eye out for updates! :)
Really nice game! Loved the old PS-stylisation in visuals and controller, the location is pretty large but doesn't look empty. Well done!
Thank you! I'm really glad you like the visuals and level design - I'm typically bad at level layouts, but I forced myself to do a better job this time haha
Excellent game! Overall, it had a lot going on for it, the graphics were so good, it really made me feel the PS1 era experience. The audio was fantastic, great game! Would play again!
Thank you so much! I'm officially going to expand this into a full title post-jam, so I hope to have more content for you over the next few months!
Man this is honestly an incredibly effort. I thought *my* team pulled off a lot. Jeez.
Thank you so much! Our entire team went basically the whole week with almost no sleep haha
The developer notes are fictional and written from the perspective of the in-game antagonist (Nate Grayson). The actual developer (me, James Pierce) made this game in a week during the jam period. So no, I didn’t break any rules I promise!
I do understand the confusion - this game is made to be a piece of “unfiction” - a piece of media that pretends to be a real part of history when it’s not. I tried blurring the line between the game and reality as much as possible, so I’ll take your response as proof that it worked :)
I’d really appreciate it if you could revise or delete your comment here - I did do this jam in one week and I don’t want to be penalized when I did nothing wrong. I hope you understand where I’m coming from.
Sorry for the hostility :) Great game and the ARG elements really had me there. Amazing work. Talented game dev work
No worries at all! Like I said, I see it as a compliment if anything - I’m honestly happy it was convincing :)
Apologies for spamming you a bit there as well - I was really worried that my hard work would be disqualified over something I didn’t do and that would be devastating.
I don’t have much time for playing other entries tonight, but yours will be first one I play tomorrow! Thank you!
I can totally understand, so no worries at all. I was definitely confused and jumped the gun. I hope you don't hold it against the rest of my team. I'm sorry again. Would love to hear your thoughts. Its really cool actually to see you experimenting with some ARG type elements. Huge respect and its a really good game. I hope your game does well in the jam!
No hard feelings at all! The amount of effort it takes to complete a game jam is insane so I understand where you were coming from. And likewise! I’m looking forward to seeing a full version of yours/whatever other projects you have planned!