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Requiem (1998) โ Unearthed from the Archives
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Devlog
Devlog Update: Enhanced Enemy Navigation and Dynamic Blood Effects
January 11, 2025
by
Sojourn Studios
3
Another update is here, bringing refinements to enemy behavior and adding an extra layer of immersive detail to your survival experience. Heretic Navigation Fixes Weโve addressed a small nav mesh is...
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Devlog Update: Enhanced Combat and a Smarter Heretic
January 09, 2025
by
Sojourn Studios
2
Weโre back with another round of updates to Requiem (1998) , refining both enemy behavior and combat mechanics to create an even more immersive and challenging experience. Improved Detection by The...
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Requiem Update 19: The Heretic Emerges and Enhanced Combat
January 08, 2025
by
Sojourn Studios
2
Weโre back with another exciting update for Requiem (1998) , and this one brings major additions to both the gameplay and the enemies you'll face in the dark depths of Gravemire. New Enemy: The Here...
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Requiem Update 18: Melee Improvements, Bug Fixes, and Flashlight Tweaks
December 02, 2024
by
Sojourn Studios
1
In this update, Iโve tackled some key issues to further polish Requiem and refine the player experience: New melee animation : Ensures the pipe effectively destroys small crates, making interactions...
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Requiem Update 17: More Bug Fixes
November 22, 2024
by
Sojourn Studios
2
Weโre back with another round of fixes and improvements for Requiem (1998) ! These changes are all about refining the player experience, ensuring smooth gameplay, and enhancing immersion. Here's wha...
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Requiem Update 16: Minor Changes
November 21, 2024
by
Sojourn Studios
2
Just a quick update for: Fixing the number of enemies in the alley Adjusting the naming of one developer note Making camera switch for final cutscene more reliable Stopping inventory hotkeys from bein...
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Requiem Update 15: Latest Round of Updates and Fixes!
November 21, 2024
by
Sojourn Studios
2
Hello everyone! We've been hard at work addressing feedback and making some exciting updates to Requiem (1998) . Here's what's new in this patch: Polished Developer Notes: Corrected typos in the devel...
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Requiem Update 14: Post-Jam Bug Fix Log 4
November 14, 2024
by
Sojourn Studios
4
This patch focuses on refining the camera system and resolving key UI issues: Fixed camera angles in the sewer area : Improved camera placement and transitions to enhance navigation and player visibil...
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Requiem Update 13: Post-Jam Bug Fix Log 3
November 13, 2024
by
Sojourn Studios
2
New Build - Bug Fixes & Improvements: This update focuses on enhancing gameplay flow, balancing, and overall player experience: Fixed melee issues when using the pipe; disabled kicking while holding w...
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Requiem Update 12: Post-Jam Bug Fix Log 2
November 12, 2024
by
Sojourn Studios
3
This is the second post-jam update, bringing a round of movement and control fixes along with a few quality-of-life improvements: Increased sensitivity for gamepad turning Improved turn-in-place anima...
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Requiem Update 11: Post-Jam Bug Fix Log 1
November 11, 2024
by
Sojourn Studios
2
This is the first of several post-jam bug fixes! This covers a few major issues that were contributing to a soft lock as well as a couple of quality of life improvements: Made keys and flashlight pers...
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Requiem Update 10: Bug Fix Log
October 25, 2024
by
Sojourn Studios
Final fix! I resolved one last issue with the music manager!...
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Requiem Update 9: Bug Fix Log
October 25, 2024
by
Sojourn Studios
This should be the final bug fix for the jam period. Other minor bugs still exist, but will be handled after voting is finished. Here is a list of bugs: Resolved soft lock where keys don't respawn in...
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Requiem Update 7: Bug Fix Log
October 25, 2024
by
Sojourn Studios
Another bug fix set! Here's what was patched this time: - A bug where door interaction text stayed on screen indefinitely, blocking the player from seeing other text. - A major bug where a player was...
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Requiem Update 6: Bug Fix Log
October 24, 2024
by
Sojourn Studios
This is a bug fix to address the following issues: Some players didn't realize they could open doors. Some players didn't know they could destroy crates with melee attacks. Some players didn't realize...
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