Requiem Update 17: More Bug Fixes
We’re back with another round of fixes and improvements for Requiem (1998)! These changes are all about refining the player experience, ensuring smooth gameplay, and enhancing immersion. Here's what's new:
Changes and Fixes
- Enemies Muted and Paused During Notes/Audio Logs
- To let you fully immerse yourself in the story, enemies are now muted and paused while you inspect notes or listen to audio logs. No more distractions during those crucial lore moments!
- Player Shadow Fix
- Fixed an issue where the player’s shadow was still visible while inspecting objects. Now, inspecting items feels seamless and distraction-free.
- Camera Assignment Bugs in Maze Areas
- Resolved minor bugs causing camera assignment issues after aiming in the maze sections. Expect smoother transitions and more intuitive navigation.
- Disabled Aiming in Final Area
- Aiming has been disabled in the final area to ensure the final cutscene plays out smoothly without any unintended interruptions. This change helps deliver the narrative as intended.
Files
Requiem (1998) 1.3 GB
Version 19 14 hours ago
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Requiem (1998) – Unearthed from the Archives
What Was Buried Should Stay Dead.
Status | Prototype |
Author | Sojourn Studios |
Genre | Puzzle |
Tags | Alternate History, Atmospheric, Creepy, Experimental, gamepad, Horror, PSX (PlayStation), Psychological Horror, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Requiem Update 16: Minor Changes2 days ago
- Requiem Update 15: Latest Round of Updates and Fixes!2 days ago
- Requiem Update 14: Post-Jam Bug Fix Log 49 days ago
- Requiem Update 13: Post-Jam Bug Fix Log 310 days ago
- Requiem Update 12: Post-Jam Bug Fix Log 211 days ago
- Requiem Update 11: Post-Jam Bug Fix Log 112 days ago
- Requiem Update 10: Bug Fix Log28 days ago
- Requiem Update 9: Bug Fix Log28 days ago
- Requiem Update 7: Bug Fix Log28 days ago
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