Requiem Update 18: Melee Improvements, Bug Fixes, and Flashlight Tweaks
In this update, I’ve tackled some key issues to further polish Requiem and refine the player experience:
- New melee animation: Ensures the pipe effectively destroys small crates, making interactions smoother.
- Improved melee hit detection: Combat should now feel more reliable and responsive.
- Soft lock fix: Resolved an issue where interacting with the key card reader could prevent movement unless the game was paused.
- UI bug fix: Inventory items being moved no longer linger on screen when exiting the menu while using a gamepad.
- Flashlight pickup: Added a lens flare to improve visibility and keep it consistent with its in-game appearance.
- Melee attack balancing: Reduced melee speed to 75%, increasing tension during enemy encounters and balancing combat difficulty.
As always, thank you for playing and providing feedback. Stay tuned for more updates, and let me know your thoughts!
Files
Requiem (1998) 1.4 GB
Version 20 81 days ago
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Requiem (1998) – Unearthed from the Archives
What Was Buried Should Stay Dead.
Status | Prototype |
Author | Sojourn Studios |
Genre | Puzzle |
Tags | Alternate History, Atmospheric, Creepy, Experimental, gamepad, Horror, PSX (PlayStation), Psychological Horror, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Weapon Impact Overhaul & Player Customization Test Feature!23 days ago
- Heretic Voice Acting and Combat Enhancements!28 days ago
- Devlog: Enhanced Gameplay and Aesthetics Update31 days ago
- Devlog Update: Enhanced Enemy Navigation and Dynamic Blood Effects40 days ago
- Devlog Update: Enhanced Combat and a Smarter Heretic42 days ago
- Requiem Update 19: The Heretic Emerges and Enhanced Combat43 days ago
- Requiem Update 17: More Bug Fixes90 days ago
- Requiem Update 16: Minor Changes92 days ago
- Requiem Update 15: Latest Round of Updates and Fixes!92 days ago
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