Requiem Update 12: Post-Jam Bug Fix Log 2
This is the second post-jam update, bringing a round of movement and control fixes along with a few quality-of-life improvements:
- Increased sensitivity for gamepad turning
- Improved turn-in-place animation, now only playing when actually turning
- Added ability to reload while aiming
- Disabled sprinting and object interaction while aiming
These changes aim to enhance control smoothness and refine the gameโs difficulty balance. Movement now feels more responsive, and animations are better aligned with player actions. Balancing is also improved: reloading adds strategic depth to combat, while the restrictions on sprinting and interacting while aiming make the third-person view primarily for shooting and looking around. This way, aim view feels more tactical rather than overpowered.
Let us know how the updated controls feel! More updates coming soon!
Files
Requiem (1998) 1.4 GB
Version 12 Nov 12, 2024
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Requiem (1998) โ Unearthed from the Archives
What Was Buried Should Stay Dead.
Status | Prototype |
Author | Sojourn Studios |
Genre | Puzzle |
Tags | Alternate History, Atmospheric, Creepy, Experimental, gamepad, Horror, PSX (PlayStation), Psychological Horror, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Weapon Impact Overhaul & Player Customization Test Feature!24 days ago
- Heretic Voice Acting and Combat Enhancements!29 days ago
- Devlog: Enhanced Gameplay and Aesthetics Update32 days ago
- Devlog Update: Enhanced Enemy Navigation and Dynamic Blood Effects41 days ago
- Devlog Update: Enhanced Combat and a Smarter Heretic43 days ago
- Requiem Update 19: The Heretic Emerges and Enhanced Combat44 days ago
- Requiem Update 18: Melee Improvements, Bug Fixes, and Flashlight Tweaks82 days ago
- Requiem Update 17: More Bug Fixes91 days ago
- Requiem Update 16: Minor Changes93 days ago
- Requiem Update 15: Latest Round of Updates and Fixes!93 days ago
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